Thursday, January 24, 2013

Hack A Toy!

 For this project, I will cut open a toy and salvage a motor and a sensor (a pushbutton). Using the tools learned in ELEC10, I will re-purpose the toy and control it using a microcontroller.

There is a start-up sound (Charge!). At every push of the button, a different song will play (up to three different songs: Tetris, Mission Impossible, and Mario Star Theme). When a song is playing, the mouth and eyes will move.




For the programming, I created a variable named "counter" to use the pushbutton switch (on the head) to increase the counter and change between modes. The motor has hardware stops preventing full rotation. Therefore I used a DPDT Relay to change the direction of the motor. On the breadboard is a yellow LED which is lit when a process is in progress. During this time, the switch will not increase the counter. A 100 Ohm resistor is used in series with the speaker. A 4.7kOhm connected to the pin and a 10kOhm resistor connected to ground is used on the switch operator. Lastly, a 2.2kOhm resistor is used for the TIP120 transistor, which amplifies the current enough to run the motor.

Below is the programming code used with the LaunchPad:

/*************************************************
 * Public Constants
 *************************************************/

#define NOTE_B0  31
#define NOTE_C1  33
#define NOTE_CS1 35
#define NOTE_D1  37
#define NOTE_DS1 39
#define NOTE_E1  41
#define NOTE_F1  44
#define NOTE_FS1 46
#define NOTE_G1  49
#define NOTE_GS1 52
#define NOTE_A1  55
#define NOTE_AS1 58
#define NOTE_B1  62
#define NOTE_C2  65
#define NOTE_CS2 69
#define NOTE_D2  73
#define NOTE_DS2 78
#define NOTE_E2  82
#define NOTE_F2  87
#define NOTE_FS2 93
#define NOTE_G2  98
#define NOTE_GS2 104
#define NOTE_A2  110
#define NOTE_AS2 117
#define NOTE_B2  123
#define NOTE_C3  131
#define NOTE_CS3 139
#define NOTE_D3  147
#define NOTE_DS3 156
#define NOTE_E3  165
#define NOTE_F3  175
#define NOTE_FS3 185
#define NOTE_G3  196
#define NOTE_GS3 208
#define NOTE_A3  220
#define NOTE_AS3 233
#define NOTE_B3  247
#define NOTE_C4  262
#define NOTE_CS4 277
#define NOTE_D4  294
#define NOTE_DS4 311
#define NOTE_E4  330
#define NOTE_F4  349
#define NOTE_FS4 370
#define NOTE_G4  392
#define NOTE_GS4 415
#define NOTE_A4  440
#define NOTE_AS4 466
#define NOTE_B4  494
#define NOTE_C5  523
#define NOTE_CS5 554
#define NOTE_D5  587
#define NOTE_DS5 622
#define NOTE_E5  659
#define NOTE_F5  698
#define NOTE_FS5 740
#define NOTE_G5  784
#define NOTE_GS5 831
#define NOTE_A5  880
#define NOTE_AS5 932
#define NOTE_B5  988
#define NOTE_C6  1047
#define NOTE_CS6 1109
#define NOTE_D6  1175
#define NOTE_DS6 1245
#define NOTE_E6  1319
#define NOTE_F6  1397
#define NOTE_FS6 1480
#define NOTE_G6  1568
#define NOTE_GS6 1661
#define NOTE_A6  1760
#define NOTE_AS6 1865
#define NOTE_B6  1976
#define NOTE_C7  2093
#define NOTE_CS7 2217
#define NOTE_D7  2349
#define NOTE_DS7 2489
#define NOTE_E7  2637
#define NOTE_F7  2794
#define NOTE_FS7 2960
#define NOTE_G7  3136
#define NOTE_GS7 3322
#define NOTE_A7  3520
#define NOTE_AS7 3729
#define NOTE_B7  3951
#define NOTE_C8  4186
#define NOTE_CS8 4435
#define NOTE_D8  4699
#define NOTE_DS8 4978

//Above is the library pitches.h

#define coil 3
#define motorHead 4
#define buttonPin 5
#define buttonLED 6
//pin 8 is audio

int buttonState = 0;  //define the variable for mouth switch
int counter = 0;
int melody1[] = 
{
  NOTE_G3,NOTE_C4,NOTE_E4,NOTE_G4,NOTE_E4,NOTE_G4
};  //Notes in the melody

int noteDurations1[] = 
{
  8, 8, 8, 4, 8, 1
};  //Note durations: 4 = quarter note, 8 = eigth note

int melody2[] = 
{
  NOTE_E4,NOTE_B3,NOTE_C4,NOTE_D4,NOTE_C4,NOTE_B3,NOTE_A3,NOTE_A3,NOTE_C4,NOTE_E4,NOTE_D4,NOTE_C4,NOTE_B3,NOTE_C4,NOTE_D4,NOTE_E4,NOTE_C4,NOTE_A3,NOTE_A3
};  //Notes in the melody

int noteDurations2[] = 
{
  4, 8, 8, 4, 8, 8, 4, 8, 8, 4, 8, 8, 3, 8, 4, 4, 4, 4, 4
};  //Note durations: 4 = quarter note, 8 = eigth note

int melody3[] = 
{
  NOTE_D4,NOTE_D4,NOTE_F4,NOTE_G4,NOTE_D4,NOTE_D4,NOTE_C4,NOTE_CS4
};
int noteDurations3[] = 
{
  2, 2, 3, 3, 2, 2, 3, 3
};  //Note durations: 4 = quarter note, 8 = eigth note

int melody4[] = 
{
  NOTE_F4,NOTE_F4,NOTE_F4,NOTE_D4,NOTE_F4,0,NOTE_F4,NOTE_D4,NOTE_F4,NOTE_D4,NOTE_F4,NOTE_E4,NOTE_E4,NOTE_E4,NOTE_C4,NOTE_E4,0,NOTE_E4,NOTE_C4,NOTE_E4,NOTE_C4,NOTE_E4
};

int noteDurations4[] = 
{
  4, 4, 4, 8, 8, 8, 4, 8, 8, 8, 4, 4, 4, 4, 8, 8, 8, 4, 8, 8, 8, 4 
};  //Note durations: 4 = quarter note, 8 = eigth note

void setup ()
{
  Serial.begin(9600);
  pinMode(coil, OUTPUT);   //initialize the coil as an output
  pinMode(motorHead, OUTPUT);   //initialize the motorHead as an output
  digitalWrite(motorHead, LOW);  //turn the Head Motor OFF
  pinMode(buttonPin, INPUT_PULLUP);    //initialize pin 5 as input
  pinMode(buttonLED, OUTPUT);          //initialize pin 6 as an output
  delay(500);
  for (int thisNote = 0; thisNote < 8; thisNote++)  //Plays "Charge"!
  {
    int noteDuration = 1000/noteDurations1[thisNote];  //calculate the note duration
    tone (8, melody1[thisNote], noteDuration);  //Play the note
    delay(noteDuration);  
  }
  digitalWrite(motorHead, HIGH); //turn on the motorHead
  digitalWrite(coil, HIGH);  //turn on the coil
  delay(3000);  //attempt to center the motor between the two hardware stops
  digitalWrite(motorHead, LOW);    //turn off the motorHead
  digitalWrite(coil, LOW);  //turn off the coil
  
}

void loop ()
{
  Serial.println(counter);
  buttonState = digitalRead(buttonPin);   //read the state of the pushbutton value
  if(buttonState == HIGH)
  {
    digitalWrite(buttonLED, HIGH);        //turn LED ON
    counter = counter + 1;                //increase the counter
    delay(1000);                          //pressing button only increases counter once
  }
  if(buttonState == LOW)
  {
    digitalWrite(buttonLED, LOW);          //turn the LED OFF
    counter = counter % 6;                 //set counter to the reaminder, range 0-3
  }
  
  ///////////////////////////////////////////////////////////////
  
  
  if(counter == 0)//Counter = 1, do nothing
  {
   digitalWrite(motorHead, LOW);
  }
  
  
   //Counter = 2, first mode, tetris
  else if(counter == 1)
  {
  digitalWrite(motorHead, HIGH);  //turn the Head Motor ON
  for(int i = 0; i < 1; i++)     //repeeat the song 'i' times
  {
  for(int thisNote = 0; thisNote < 19; thisNote++)
      {
      if(thisNote < 10)  //For half the song, power the motor one direction, else power opposite direction
      {
        digitalWrite(coil, HIGH);
      }
      else
      {
        digitalWrite(coil, LOW); 
      }
      int noteDuration = 1500/noteDurations2[thisNote];  //calculate the note duration
      tone (8, melody2[thisNote], noteDuration);  //Play the note
      delay(noteDuration);  
      }
  }
  digitalWrite(motorHead, LOW);  //turn the Head Motor ON
  counter = counter + 1;  //Increase the counter to a no-action state
  }
   
  else if(counter == 2)//first mode complete, do nothing
    {
    digitalWrite(motorHead, LOW);
    }
   
  //Counter = 3, second mode, mission imposible
  else if(counter == 3)
     {
    digitalWrite(motorHead, HIGH);  //turn the Head Motor OFF
    for (int j = 0; j < 2; j++)    //repeat the song 'j' times
    {
    for (int thisNote = 0; thisNote < 16; thisNote++)
      {
        if(thisNote < 8) //For half the song, power the motor one direction, else power opposite direction
      {
        digitalWrite(coil, HIGH);
      }
      else
      {
        digitalWrite(coil, LOW);
      }
      int noteDuration = 1000/noteDurations3[thisNote];  //calculate the note duration
      tone (8, melody3[thisNote], noteDuration);  //Play the note
      delay(noteDuration);  
      }
    }
      counter = counter + 1;//Increase the counter to a no-action state
    }
  
  else if(counter == 4)//second mode complete, do nothing
    {
    digitalWrite(motorHead, LOW);
    }

  //Counter = 4, third mode, mario star
  else if(counter == 5)
  {
    digitalWrite(motorHead, HIGH);  //turn the Head Motor OFF
    for (int k = 0; k < 4; k++)     //repeat the song 'k' times
    {
    for (int thisNote = 0; thisNote < 22; thisNote++)
      {
        if(thisNote < 11) //For half the song, power the motor one direction, else power opposite direction
      {
        digitalWrite(coil, HIGH);
      }
      else
      {
        digitalWrite(coil, LOW);
      }
      int noteDuration = 800/noteDurations4[thisNote];  //calculate the note duration
      tone (8, melody4[thisNote], noteDuration);  //Play the note
      delay(noteDuration);  
      }
    }
    counter = counter + 1; //Increase the counter to a no-action state
  }
}




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